
European Knights (EK)
A downloadable game for Windows and macOS
European Knights is a card game of war across two centuries of medieval Europe, from Edward I and the Sicilian Vespers in 1280 to the Great Stand on the Ugra in 1480.
The battles. Two hosts meet over three rounds, and the first to take two rounds wins. Each side lays units on three rows (Horse, Missile and Foot) and plays one card a turn until both have passed. Nearly three thousand cards and eighty leaders come from seventeen powers: England, Scotland, France, Burgundy and the Low Countries, the Iberian kingdoms, the Italian condottieri, the Empire and Hungary, Bohemia and the Hussites, Moravia, the Swiss, the Teutonic Order, Poland–Lithuania, the Kalmar Union, Muscovy and the Rus, the Ottomans, and the Balkan realms. The cards charge, shoot, fortify, ambush, rally, inspire and duel. Heroes cannot be killed, and only a hero-slayer can wound one. The ground, the weather, where you place each unit, your leader’s veteran honours and your faction’s two gifts all change how a battle goes.
The campaign. 280 historical battles in 24 chapters, from Falkirk and Bannockburn to Crécy, Poitiers, Kulikovo, Grunwald, Agincourt, the Hussite wars, Varna, Constantinople, the Wars of the Roses, Grandson, Morat and Nancy.
The road across Europe. Ride a living map of nearly 250 towns through the seasons. You can:
- joust in the lists, shoot at the butts and fight duels on foot, all in 3D, in sun, rain, storm, snow or fog;
- play cards in taverns, beat the regulars for their cards, then play them for high stakes;
- challenge lords in their halls, take on quests, hunt the ten great rival card-players of Europe, and enter the Grand Tournaments;
- meet ambushes, merchants, pilgrims, heralds and robber knights on the road;
- join sieges as the war shifts the borders, and rise from squire to prince;
- pay the upkeep of your retinue, buy horse, lance, bow, blade and harness from the armourer, and collect sets and cards of five tiers, from common to exquisite.

Comments
Log in with itch.io to leave a comment.
PATCH FIX 1.1.1
.
OTHER NEW FIXES IN 1.1.0 AND SOME EXPANDED
AI play
Decks
Weather fix: Hard Frost was secretly cutting the Horse row of anyone playing against Muscovy, and Muscovy’s own Foot was immune to frost. Neither was in Muscovy’s faction ability, so I removed both. I checked the other weather cards and faction exceptions, and they now match their descriptions.
Gear
Contest difficulty: the joust, the butts and the duel now ask Easy, Medium, Hard or Balls of Steel, and the rival gets tougher at each step.
Other changes
NEW IN 1.1.0
The builds include the new main menu and everything from the earlier list. I ran the deck rules, presets, weather fix, armourer and difficulty prize roll in a headless browser, and the older tests still pass. I didn’t test the “winner leads the next round” change, and I haven’t played a full game by hand or opened the Mac and Windows builds.
On saving cards for later rounds, the AI now uses these rules at every difficulty: